Object Pooling with JAVAObject Pooling with JAVA
Object pooling is a software design pattern used in computer programming to improve the performance of an application by reusing objects that are expensive to create or destroy. In object
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Object pooling is a software design pattern used in computer programming to improve the performance of an application by reusing objects that are expensive to create or destroy. In object
Dependency Injection (DI): DI is a design pattern used to remove dependencies between software components by injecting required dependencies into an object from outside the object itself. In other words,
Example: what is the different between x :=MySQL{db: mysql} and x := NewMySQL(mysql) In Go, x := MySQL{db: mysql} and x := NewMySQL(mysql) are two different ways of creating a
DTO, VO, and Entity are different design patterns used to represent data objects in software development, and they have different purposes and characteristics. Here’s a brief explanation of each pattern:
As a data scientist, there are several areas that you should focus on in Python to develop your skills and knowledge. Here are some of the key areas that you
In Go, errors are represented as values of the built-in error type. To handle errors, you typically use the following pattern: result, err := someFunctionThatReturnsAnError() if err != nil {
In Go, a goroutine is a lightweight thread managed by the Go runtime. It’s different from a thread in several ways: To create a goroutine, you simply add the keyword
A pointer is a variable that stores the memory address of another variable in Go. Pointers are useful when you want to pass large data structures to a function without
In Go, arrays and slices are both used to store collections of elements. The main differences between arrays and slices are: In general, slices are more commonly used in Go
In Go, you can declare and initialize variables in several ways. Here are a few examples: Note that Go is a statically-typed language, which means that variables have a fixed